![]() ![]() ![]() They will attempt to engage enemy aircraft within their action radius of 3 km. ![]() ![]() Each consumable consists of a squadron of four fighters that orbit the vessel at a distance of 0.9 km for 10 minutes. Patrol fighters last for 60 seconds, allowing them to be used as a passive scouting tool.įor aircraft carrier captains, a CAP Fighter ( ) is automatically activated when the carrier is spotted. The fighters will attempt to engage enemy aircraft within their action radius of 2.5 to 3.6 km. Similar to the Fighter consumable, when activated a squadron of three to seven fighters is called to the location at which it was activated. They will attempt to engage enemy aircraft within their action radius of 3 km.Īircraft carrier-based attack squadrons have access to the Patrol Fighter ( ) consumable. The fighters disappear and the reload time begins.įor surface combatants, the Catapult Fighter ( ) consumables consist of a squadron of two to four aircraft that orbit their home ship at a radius of 0.9 km for 60 seconds. Afterwards, the consumable effect expires, even if they have shot down fewer planes than the number of fighters in the flight. Fighters can destroy as many enemy aircraft as their number patrolling the area. If enemy aircraft appear within the patrolled area, the fighters will attack them. A ship consumable launches a small squadron of fighters from the ship's catapult (Catapult Fighter) an aircraft squadron consumable summons fighters from the home carrier (Patrol Fighter), or a carrier may launch its Combat Air Patrol (CAP Fighter) to defend itself. Once deployed, all three act much the same - patrolling until they are able to attack enemy aircraft, or expire. Fighter squadrons can be deployed in three different ways. ![]()
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